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Free OpenUSD Development Practice Test | NCP-OUSD 70 Realistic Questions

Complex 3D pipelines depend on well-structured scene data. Use this free NCP-OUSD practice test to challenge your OpenUSD development and troubleshooting skills.

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NCP-OUSD exam at a glance

NVIDIA-Certified Professional OpenUSD Development · Professional level

Exam codeNCP-OUSD
CertificationNVIDIA-Certified Professional OpenUSD Development
LevelProfessional
Number of questions60–70
Duration120 minutes
DeliveryOnline and proctored remotely
Exam cost$200
LanguagesEnglish
Certification validity2 years from issuance
Retake policy14-day waiting period between exam attempts; a given exam may not be taken more than five times within a 12-month period.
PrerequisitesTwo to three years of experience working with the OpenUSD framework and Python or C++ programming, or completion of the study guide materials. Candidates should be able to create 3D content, solve technical problems, use version control systems in collaborative environments, understand rendering systems, and optimize performance.

The certification is intended for OpenUSD Developers, Systems Integrators, Pipeline Engineers, Data Engineers, and Data Architects. It validates the ability to build, maintain, and optimize 3D content creation pipelines using OpenUSD.

Skills measured and their weighting

Skill areaWeight
Composition23%
Content Aggregation10%
Customizing USD6%
Data Exchange15%
Data Modeling13%
Debugging and Troubleshooting11%
Pipeline Development14%
Visualization8%

Source: nvidia.com — official NCP-OUSD OpenUSD Development certification page. Figures were checked against NVIDIA’s official certification documentation. Confirm current details there before booking.

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NVIDIA NCP-OUSD Practice Test for OpenUSD Development

An NVIDIA NCP-OUSD practice test helps developers check whether they can apply OpenUSD concepts to realistic 3D content pipelines. It should cover scene composition, reusable assets, data exchange, USD data structures, pipeline design, troubleshooting, customization, and visualization. Learners can Explore more certification preparation options while using the official NVIDIA blueprint as their main checklist. The aim is to understand how an OpenUSD pipeline works and why one design choice is better than anothernot simply to memorize definitions.

NCP-OUSD is the NVIDIA-Certified Professional: OpenUSD Development certification. NVIDIA describes it as an intermediate-level credential for candidates who can build, maintain, and optimize 3D content creation pipelines with OpenUSD. The intended audience includes OpenUSD developers, systems integrators, pipeline engineers, data engineers, and data architects.

OpenUSD is more than a file format. It is an extensible framework for describing, composing, exchanging, and working with complex 3D scenes. A useful preparation resource should therefore test both technical knowledge and pipeline judgment. This guide follows NVIDIA’s current certification page, exam blueprint, and Learn OpenUSD curriculum. It does not reproduce protected certification questions or claim that practice items will appear in the live assessment.

Why OpenUSD Skills Matter

Large 3D projects rarely come from one person working in one application. Artists, designers, engineers, simulation specialists, and software teams may create different parts of a scene at the same time. Assets may pass through several tools and change many times before delivery.

OpenUSD provides a structured way to describe those scenes and combine contributions without forcing every source to be copied into one final file. Teams can organize assets into layers, reference reusable content, create variations, load only what is needed, and preserve a history of authored opinions.

These capabilities are valuable for visual effects, animation, product design, architecture, digital twins, simulation, robotics, physical AI, and other workflows that use complex 3D data. However, flexibility also creates design choices. Poor layer organization, incorrect composition, weak asset interfaces, or unsuitable data conversion can make a pipeline difficult to maintain.

The NCP-OUSD blueprint focuses on the professional skills used to make those choices carefully. Candidates need to understand not just what an OpenUSD feature does, but where and why it belongs in a scalable workflow.

Who Should Use an NCP-OUSD Practice Test?

NVIDIA positions the certification at the professional level. Its current page recommends two to three years of experience with OpenUSD and Python or C++, or completion of the study-guide materials. It also expects candidates to understand 3D content creation, technical problem-solving, version control, rendering systems, collaboration, and performance optimization.

Practice questions are especially useful for:

  • OpenUSD developers preparing for formal certification;
  • pipeline engineers building content creation workflows;
  • systems integrators connecting digital content tools;
  • data engineers transforming 3D information;
  • data architects designing scalable asset structures;
  • technical artists moving toward pipeline development;
  • Python or C++ developers working with USD APIs; and
  • professionals involved in digital twins, simulation, or physical AI.

New learners can still benefit from the topic explanations, but the certification is not presented as a basic introduction. Hands-on work is important. Candidates should be comfortable inspecting stages, authoring scene data, testing composition, and writing or reading small scripts.

Official NCP-OUSD Domains and Percentages

NVIDIA’s current blueprint contains eight topic areas. The percentages below show how much of the assessment is focused on each subject.

1. Composition  23%

Composition is the heart of OpenUSD and the most heavily weighted domain. It describes how authored opinions from multiple sources are combined to produce the final composed scene.

Begin with the relationship among a stage, layer, prim, and scenegraph. A stage is the composed view of the scene. Layers contain authored data. Prims are the primary scene objects arranged in a hierarchy. The scenegraph is the organized structure formed by those prims and their properties.

NVIDIA expects candidates to know all major composition arcs, how they work, and when each should be used. Important arcs include:

  • Sublayers: Combine layers into a layer stack, often for organized workstreams or broad scene contributions.
  • References: Bring another prim or asset into a scene while preserving a connection to the referenced content.
  • Payloads: Work like references but support deferred loading, which is valuable for managing large scenes.
  • Variant sets: Provide controlled alternatives, such as different materials, configurations, or asset versions.
  • Inherits: Allow prims to receive opinions from a shared class-like source.
  • Specializes: Express refinement based on a more general definition.
  • Relocates: Support namespace changes within composition.

Candidates also need to understand composition strength ordering, commonly summarized by LIVERPS: Local, Inherits, Variants, References, Payloads, and Specializes. This mnemonic helps developers reason about which opinion wins when several sources author values for the same property.

A practice question may show several layers and arcs, then ask why an expected value is not visible. The answer requires tracing the prim index and identifying the stronger opinion. Memorizing the letters is not enough; practise following actual examples.

Useful preparation activities include:

  • creating a simple stage with multiple layers;
  • authoring a reference and a payload, then comparing load behavior;
  • building and selecting variant sets;
  • testing stronger and weaker opinions;
  • tracing LIVERPS cases in usdview; and
  • repairing a composition result that differs from the intended design.

The exam blueprint emphasizes authoring, designing with, and debugging composition arcs. This makes composition both a construction skill and a troubleshooting skill.

2. Data Exchange  15%

Data exchange connects existing tools and formats with an OpenUSD pipeline. It involves more than changing a file extension. A reliable converter must understand the source data, the target USD structure, units, coordinates, names, materials, metadata, and validation requirements.

NVIDIA expects candidates to create conceptual data-mapping documents. A mapping document explains how source concepts correspond to USD concepts. For example, it may define how a source object becomes a prim, how material assignments are represented, how units are converted, or which metadata must be preserved.

The domain also includes custom importers, exporters, and interchange scripts. An importer brings external data into a USD workflow. An exporter creates or updates USD content from a source application. Scripts may transform prim hierarchies, clean metadata, rename properties, or enforce pipeline conventions.

A good exchange process usually contains these stages:

  1. Inspect the source data and its assumptions.
  2. Define the desired USD asset structure.
  3. Document the mapping between source and target.
  4. Extract geometry, materials, animation, metadata, or other required data.
  5. Transform values and structures where necessary.
  6. Author the USD output.
  7. Validate the asset against technical and business requirements.
  8. Report errors clearly and preserve useful diagnostics.

Practice questions may describe missing materials, incorrect scale, a broken hierarchy, or nonstandard metadata. Choose the action that addresses the conversion stage responsible for the problem. Avoid treating every issue as a rendering failure.

Asset validation is particularly important. A file can open successfully while still violating pipeline rules. Validation may check naming, hierarchy, schemas, references, units, asset paths, required metadata, or performance expectations.

3. Pipeline Development  14%

Pipeline Development tests the wider responsibilities of an OpenUSD developer or architect. NVIDIA includes pipeline design, asset management, versioning, diagrams, documentation, UI and UX, exporter hooks, build configurations, flattening, and the removal of proprietary dependencies.

A strong pipeline makes the correct workflow easier for users. It should establish clear rules without creating unnecessary obstacles. Developers need to decide where assets live, how they are identified, how versions are selected, what changes can be made safely, and how teams collaborate.

Version control is essential because pipeline code, configuration, schemas, and some content definitions change over time. Candidates should understand why predictable versioning and change history matter. A pipeline also needs documentation that explains conventions, supported inputs, outputs, limitations, and error recovery.

Diagramming can clarify data flow and ownership. A simple pipeline diagram may show the source application, extraction process, transformation, USD authoring, validation, storage, aggregation, and review stage. In practice questions, a diagram may reveal where a failure or dependency should be addressed.

UI and UX are included because artists and engineers need usable tools. A technically correct exporter can still create mistakes if its options are confusing. Good interfaces use clear terminology, safe defaults, meaningful validation, and helpful error messages.

The official blueprint also mentions exporter hooks that transform data into the structure preferred by the pipeline. Candidates should understand where such a hook belongs and why centralized transformation can improve consistency.

Flattening combines composed scene information into a simpler representation. It can be useful for delivery or dependency removal, but it may also remove editability and composition structure. Choose flattening only when the workflow requires it. Similarly, removing proprietary dependencies may improve portability, but the process must preserve the information needed by the target user.

4. Data Modeling  13%

Data Modeling covers OpenUSD structures and data types. This is where candidates show that they understand how information is represented inside a USD scene.

The official blueprint includes both Usd and Sdf concepts. At a simple level, the Usd APIs work with composed scene data through stages and prims, while Sdf represents lower-level scene description data such as layers, specs, paths, and value types. Developers should know when they are working with a composed result and when they are editing authored layer data.

Important objects include:

  • Prims: Scenegraph objects with types, metadata, and properties.
  • Attributes: Properties that store values and may vary over time.
  • Relationships: Properties that point to other scene objects or targets.
  • Primvars: Variables commonly used to carry geometric or shading data with interpolation rules.
  • Time samples: Authored values at specific times for animation or simulation.
  • Metadata: Information that affects interpretation, organization, or behavior.

Candidates should recognize common value types such as float, token, string, vectors, matrices, and arrays. A token is useful for repeated identifiers and controlled values, while a matrix can represent transforms. The best type depends on the meaning and expected use of the data.

Built-in USD schemas define standard ways to represent concepts. Typed schemas describe prim types, while API schemas add reusable behavior or properties to prims. Good data modeling uses established schemas where they fit rather than inventing custom properties for standard concepts.

Practice should include inspecting prims, creating attributes and relationships, reading time samples, setting metadata, and choosing suitable schemas and value types.

5. Debugging and Troubleshooting  11%

OpenUSD debugging often begins when the composed stage does not match what the author expected. The problem may come from composition strength, an invalid path, a missing asset, an unloaded payload, incorrect data, a schema issue, or an inefficient scene structure.

NVIDIA expects candidates to introspect stages, fix unexpected composition, identify poorly authored data, and improve load and render times. A structured process is more effective than making random edits.

Use this sequence when reviewing a problem:

  1. Describe the expected result.
  2. Reproduce the issue consistently.
  3. Identify the affected prim or property.
  4. Inspect authored opinions and their source layers.
  5. Trace composition and strength ordering.
  6. Check asset paths, load rules, schemas, and metadata.
  7. Isolate the smallest cause.
  8. Apply and validate the correction.

Tools such as usdview help developers inspect a stage, layer stack, prim hierarchy, properties, composition information, and loaded content. Scripts can also traverse stages, check data, or produce repeatable diagnostics.

Performance troubleshooting requires measurement. Slow loading may involve excessive dependencies, unsuitable payload design, large layers, unnecessary authored data, or inefficient asset structures. Slow rendering may involve geometry, materials, lighting, or renderer-specific behavior. Identify the bottleneck before selecting an optimization.

Poorly authored data can be technically valid but hard to manage. Examples include inconsistent naming, deeply confusing hierarchies, duplicated assets, weak encapsulation, or opinions placed in unsuitable layers.

6. Content Aggregation  10%

Content Aggregation focuses on building large scenes from modular and reusable components. The official blueprint highlights instancing, overrides, optimization, collaboration, and the aggregation of assets or models.

A modular asset has a clear interface and hides unnecessary internal complexity. Teams can reference it into many contexts without rewriting its internal structure. Asset interfaces, model kinds, layer organization, and composition patterns all support this goal.

OpenUSD offers native scenegraph instancing and point instancing. Scenegraph instancing is useful when repeated prim hierarchies share the same prototype. Point instancing efficiently represents many similar objects through positions, orientations, scales, and prototype choices.

Instancing improves memory use and scene performance, but instances restrict some direct editing. Candidates should understand strategies for variation and refinement. These can include variant sets, hierarchical changes, deinstancing where necessary, or carefully designed override patterns.

The reference/payload pattern is another important asset structure. A lightweight interface can remain available while heavy content is placed behind a payload and loaded only when required. This supports large scenes and predictable asset behavior.

Practice questions may ask whether to use a reference, payload, native instance, or point instancer. Base the choice on reuse, load behavior, scale, edit requirements, and the kind of repeated content.

7. Visualization  8%

Visualization covers common scene domains represented through UsdGeom, UsdShade, and UsdLux. Even pipeline-focused developers need to understand how geometry, cameras, materials, and lights are represented because these elements appear in most USD use cases.

UsdGeom includes types and conventions for geometric and spatial data. Review meshes, transforms, cameras, visibility, orientation, extents, and primvars. Understand how transform operations combine and why coordinate conventions matter.

UsdShade represents materials, shaders, inputs, outputs, and connections. Candidates should know how materials are bound to scene objects and how networks connect values. The goal is not to memorize every renderer’s shading language but to understand USD’s structural role.

UsdLux provides schemas for lights. Review common light concepts and how a light is authored and placed within a scene. A visualization problem may come from missing geometry, incorrect transforms, unsuitable material bindings, visibility, lighting, or camera configuration.

A good practice scenario describes what appears incorrectly and asks which domain or property should be inspected first. This builds useful diagnostic reasoning.

8. Customizing USD  6%

Customizing USD covers plugin development and extensions to core behavior. NVIDIA includes custom schemas, file-format plugins, custom model kinds, and variant fallback selections.

Custom schemas can create consistent, discoverable definitions for concepts not covered by built-in schemas. Before designing one, confirm that an existing schema cannot represent the requirement. A good custom schema has clear semantics, suitable property names and types, version planning, and documentation.

File-format plugins allow USD to read or write other representations through the USD framework. They require careful consideration of data fidelity, performance, dependencies, and expected editing behavior.

Model kinds help describe an asset’s role in a model hierarchy. Built-in kinds cover common structures, but a pipeline may define custom kinds for specific organizational needs. Customization should add meaningful structure rather than create unnecessary incompatibility.

Variant fallback selections define default choices when a variant selection has not been authored. Candidates should understand why predictable fallbacks matter and how they influence scene behavior.

Because this domain carries 6%, some learners may postpone it. That is risky. Plugin and schema questions can be easier when the purpose of each customization mechanism is clear.

If you are comparing other NVIDIA routes, you can also explore Nvidia networking practice questions while keeping the OpenUSD blueprint as the authority for this development credential.

Build Pipeline Confidence Through Purposeful Practice

A useful practice platform should help learners reason through OpenUSD decisions, not just recognize terminology. This fresh heading replaces the repeated preparation-benefits title while keeping the requested topic.

Structured NCP-OUSD preparation should provide:

  • Blueprint-based coverage: Questions mapped across all eight official domains and weighted sensibly.
  • Pipeline scenarios: Practical situations involving layers, assets, converters, schemas, debugging, and performance.
  • Clear explanations: Reasons showing why an approach fits and why another choice creates limitations.
  • Code-reading practice: Short Python or C++ examples that test API understanding without requiring large applications.
  • Visual workflow thinking: Layer stacks, prim hierarchies, and small pipeline diagrams that make relationships easier to follow.
  • Weak-area tracking: Results separated by domain so learners know what to review.
  • Hands-on prompts: Suggestions for small exercises that turn an incorrect answer into practical learning.
  • Ethical preparation: Independently written questions based on published objectives, not confidential assessment content.

High scores should be supported by explanation. If you can state which layer authors an opinion, how the value resolves, and why the design scales, the concept is becoming usable.

How to Use an NCP-OUSD Practice Test

Start with a mixed diagnostic set. Mark every answer where you guessed, even if it was correct. Divide results by official domain rather than looking only at the total.

For each mistake, record:

Review pointQuestion to answer
ConceptWhich OpenUSD idea was tested?
EvidenceWhat detail in the scenario mattered?
ErrorDid you misunderstand composition, APIs, workflow, or terminology?
CorrectionWhat is the rule or design principle?
ExerciseWhat small stage or script can confirm it?

Then reproduce the concept in a small project. If you missed a payload question, create an asset with a reference and a payload and compare loaded behavior. If LIVERPS caused confusion, author competing opinions and inspect which wins. If data exchange was difficult, write a mapping table and a small validation script.

After focused review, take a new question set. Repeating identical questions may improve memory without improving skill. Use timed mixed sessions only after the foundations are stable.

A Five-Stage Preparation Plan

Stage 1: Learn the Scene Description Foundation

Review stages, layers, prims, scenegraphs, attributes, relationships, metadata, schemas, transforms, and basic Python APIs. Build small scenes and inspect their authored layers.

Stage 2: Master Composition

Work through sublayers, references, payloads, variants, inherits, specializes, relocates, and LIVERPS strength ordering. Debug several conflicting-opinion examples.

Stage 3: Structure Reusable Assets

Study asset interfaces, model kinds, reference/payload patterns, workstreams, native instancing, point instancing, and methods for refining repeated assets.

Stage 4: Build and Validate Data Exchange

Create a conceptual mapping document, extract sample geometry or material information, transform the hierarchy, author USD output, and validate it. Add useful error messages.

Stage 5: Review the Professional Pipeline

Study pipeline design, versioning, documentation, UI and UX, build configuration, plugins, custom schemas, flattening, dependency removal, visualization, and performance measurement. Finish with mixed practice sets based on your weakest domains.

Tips for Scenario-Based Questions

First identify the layer of the problem. Is it authored data, composition, asset structure, conversion, application code, or visualization?

Next, find the required action. Words such as first, best, most efficient, and most maintainable change the answer. A quick fix may work once but be unsuitable for a reusable pipeline.

Remove options that:

  • flatten content when editability and composition must be preserved;
  • duplicate assets when instancing is appropriate;
  • load all heavy content when payloads can control loading;
  • create custom properties where a standard schema already exists;
  • change several variables before isolating the cause;
  • ignore source-to-target data mapping; or
  • optimize without measuring the bottleneck.

When two answers look possible, prefer the one that satisfies the stated requirement while preserving modularity, clarity, collaboration, and performance.

Common Preparation Mistakes

The first mistake is treating USD as only another file type. The certification focuses heavily on composition, pipelines, data modeling, and collaboration.

The second is memorizing composition arcs without authoring them. Hands-on examples make strength ordering and encapsulation much easier to understand.

The third is studying only Python snippets. Code matters, but the blueprint also tests architecture, asset design, conversion, debugging, visualization, and professional workflow choices.

The fourth is ignoring Sdf concepts. Developers need to distinguish composed stage behavior from data authored in layers and specs.

The fifth is using flattening as a general solution. Flattening changes the structure and can remove useful composition information. Learn its appropriate delivery use cases and trade-offs.

Finally, do not repeat one question set until the answers become familiar. Use varied situations and verify uncertain concepts through the official curriculum and practical experiments.

Keep Learning With the Official OpenUSD Curriculum

NVIDIA provides a free, open-source Learn OpenUSD path covering stages, schemas, composition, advanced properties, asset structure, data exchange, and instancing. It is a strong foundation because its modules directly match many blueprint objectives.

Use the official content to learn, then use practice tests to retrieve and apply that knowledge. When you want broader support for organizing certification study, you can build your exam readiness with Edurely while continuing to treat NVIDIA’s current blueprint and documentation as the final authority.

Frequently Asked Questions

What is the NVIDIA NCP-OUSD certification?

It is the NVIDIA-Certified Professional: OpenUSD Development credential. It validates the ability to build, maintain, and optimize 3D content creation pipelines with OpenUSD.

Is NCP-OUSD a beginner certification?

No. NVIDIA describes it as intermediate level and recommends practical OpenUSD and programming experience or completion of its study materials.

Which domain has the greatest weight?

Composition is the largest domain at 23%. Candidates should understand all composition arcs, suitable use cases, strength ordering, and debugging.

Do candidates need programming experience?

Yes. NVIDIA identifies Python or C++ experience as part of the recommended background. Developers should be comfortable reading APIs, writing scripts, and solving pipeline problems.

Is hands-on OpenUSD work important?

Yes. Practical work with stages, layers, composition, assets, converters, validation, and debugging makes the blueprint concepts easier to apply.

What is LIVERPS?

LIVERPS is a mnemonic for OpenUSD composition strength ordering: Local, Inherits, Variants, References, Payloads, and Specializes. It helps developers reason about which authored opinion wins.

What should a practice test include?

It should cover all eight domains, mix conceptual and scenario-based questions, include small code or structure examples, explain answers, and identify weak areas.

Are practice questions official NVIDIA questions?

Independent practice questions should not be presented as official or copied assessment content. Their purpose is to reinforce public objectives and develop practical reasoning.

Top 10 Most Challenging NCP-OUSD Questions

Question 1
Domain: Composition
When assembling a stage in OpenUSD, why might an opinion from one layer fail to influence the final composed stage?
  • A. The opinion exists on a read-only layer that cannot be changed during composition.
  • B. The layer with the opinion uses the wrong data schema.
  • C. The layer isn’t referenced correctly, so its opinions are ignored.
  • D. The opinion’s layer has lower influence, causing its changes to be overridden.
Question 2
Domain: Data Modeling
Which basic USD data type is best suited for representing texture files?
  • A. tokens
  • B. strings
  • C. asset paths
Question 3
Domain: Debugging and Troubleshooting
If changing an element’s drawMode to bounds isn’t working, what should you verify?
  • A. That Kinds and GeomModelAPI schema are properly applied.
  • B. That UsdPhysicsCollisionAPI is applied and extents are correct.
  • C. That UsdVolVolume is applied and extents are correct.
  • D. That UsdShadeMaterialBindingAPI is applied and a material is bound.
These are the hard ones. There are 60 more. Every question explains why the wrong answers are wrong, with a link to official docs.
Get all 70 questions
Question 4
Domain: Composition
What role does the edit target (Usd.EditTarget) play with regard to the stage in OpenUSD?
  • A. It automatically merges edits across all layers for simple stage editing.
  • B. It overwrites all layers, forcing changes into the root layer.
  • C. It designates which layer receives authoring changes on a composed stage.
  • D. It temporarily turns off sublayer composition during edits.
Question 5
Domain: Data Modeling
For simulating sunlight in a realistic outdoor scene, which UsdLux light type provides a directional light with parallel rays?
  • A. RectLight
  • B. DomeLight
  • C. DistantLight
  • D. SphereLight
Question 6
Domain: Debugging and Troubleshooting
While debugging a scene with multiple layers, you see an unexpected value on a prim. Which API helps you visualize and analyze the composition arcs affecting that prim?
  • A. Usd.Stage.Traverse()
  • B. UsdUtils.ComputeUsdStageStats()
  • C. Usd.Property.GetPropertyStack()
  • D. Usd.Stage.Export()
Question 7
Domain: Data Modeling
What is the main goal of asset structure within OpenUSD?
  • A. To simplify version tracking through standardized asset management and monitoring
  • B. To enhance rendering speed via optimized data arrangement and caching
  • C. To enable organizational and ecosystem scalability and support collaboration
  • D. To lessen storage needs through efficient resource sharing and deduplication
Question 8
Domain: Data Exchange
How can USDA and USDC be used together in a scene?
  • A. Apply USDC to shading-related prims and USDA to all other prim types.
  • B. Use USDA for non-geometric prims and USDC for geometric and animation data.
  • C. Rely on USDA exclusively since USDC is mainly useful for debugging scenes.
Question 9
Domain: Composition
A pipeline’s key duty is to assemble content that may have divergent stage metadata across layer stacks. Which of these metadata values is automatically handled by composition when they diverge across layers?
  • A. timeCodesPerSecond
  • B. upAxis
  • C. kilogramsPerUnit
  • D. metersPerUnit
Question 10
Domain: Data Modeling
What is the only dependable method in OpenUSD to encode the motion of primitives whose topology changes over time?
  • A. positions
  • B. velocities
  • C. orientations
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